AI Insights · Timothy · January 2022
Top 5 Ultracasual Games on Android in Italy for Q4 2021
The performance of the top 5 ultracasual games in Italy on the Android platform saw varied trends in downloads, revenue, and active users in Q4 2021.
The fourth quarter of 2021 showcased diverse performance trends for the top 5 ultracasual games on Android in Italy. This analysis, based on data from Sensor Tower, highlights the weekly downloads, revenue, and active user metrics for these popular games.
Antistress - relaxation toys saw a significant rise in weekly revenue, peaking at approximately $151 in the week of December 20. Weekly downloads also experienced an upward trend, reaching 22.6K in mid-December. Active users showed a consistent increase, starting from around 77.3K in late September and peaking at 148.5K in mid-November before slightly declining to 119.4K by the end of December.
Goo: ASMR Slime Simulator had a more fluctuating performance. Weekly revenue started at $129 in late September and saw a gradual decline, hitting $36 in the last week of December. Downloads were notably absent after the first week of October, and active users continuously decreased from 4.98K at the start of the quarter to 549 by the end of December.
Diamond Painting ASMR Coloring experienced a notable spike in weekly revenue, reaching $118 in the final week of December. Downloads saw a significant increase, peaking at 18.8K in the same week. Active users also showed a sharp rise, from 6.56K in late September to 27.8K by the end of December.
Draw it maintained a relatively stable weekly revenue, averaging around $15 throughout the quarter. Downloads showed a steady increase, peaking at 5.7K in the last week of December. The active user base also grew, starting at 1.98K in late September and reaching 10.8K by the end of the quarter.
Squishy Ouch: Squeeze Them! had a volatile quarter. Weekly revenue peaked at $32 in early December but saw a general decline thereafter. Downloads saw a massive drop, starting at 60.9K in late September and dwindling to zero by mid-December. Active users followed a similar trend, dropping from 70.9K to 6.31K over the same period.
For more detailed insights and data, visit Sensor Tower.